Challenge Schedule

- 2022-03-15
参赛报名开始 / Registration Open
参赛报名开始 / Registration Open
March 15, 2022 - 2022-04-01
线上公开课 / Online Webinar
线上公开课 / Online Webinar
April 1, 2022 - 2022-06-30
参赛报名结束 / Registration Close
参赛报名结束 / Registration Close
June 30, 2022 - 2022-07-16
初赛评选 / Preliminary Review
初赛评选 / Preliminary Review
July 16, 2022 - 2022-07-18
初赛结果公布 / Finalists Announce
初赛结果公布 / Finalists Announce
July 18, 2022 - 2022-07-25
决赛评选 / Finalists Review
决赛评选 / Finalists Review
July 25, 2022 - 2022-08-20
颁奖典礼 / Award Ceremony
颁奖典礼 / Award Ceremony
August 20, 2022
Edward Ai
Qualcomm, Sr Dir, Product Marketing
Qianyu Ye, Dr.
China Telecom, Sr Marketing Manager
Henry Zhou
Pico, CEO
Victor Sun
Shadow Creator, Chairman
Richard Yang
Unity China
Technology VP
Feng Sun
iQiyi VR, COO
Oval Liu
Yivian, CEO
Kevin Sun
Qualcomm, Sr Marketing Manager
Community Instructors
Beyond official technical support, community instructors are granted to help the Qualcomm XR-Challenge community to discuss and solve technical issues.
In 2019's XR-Challenge, BeeMan Studio's Warring States won the Platinum Game Award of VR game track.
In 2020's XR-Challenge, BeeMan Studio CEO Nan Jiang is granted as community instructor.
In 2019's XR-Challenge, Mespper VR's Mespper won the Platinum App Award of VR App track.
In 2020's XR-Challenge, Mespper VR CEO Messias is granted as community instructor.
Registration Eligibility
- Except Qualcomm, Pico, Unity, Shadow Creator, China Telecom, iQiyi and government-affiliated, Individuals or teams from all over the world can apply
- Except past winners, all unpublished and published titles can be apply
- Participants must legally own all relevant intellectual property rights of the submission titles, and respect copyrights and any applicable license agreements
- Participants must allow Qualcomm to distribute the titles to Qualcomm XR relevant platforms [no limitation to your own distribution option, you can distribute your titles to anyother platforms that you want]
Dev Kits
Awards
- China Telecom will look forward to purchasing the winning titles
- China Telecom's fund will look forward to investing on the winning teams
Track | Platinum | Gold | Silver |
---|---|---|---|
VR Game |
One winner Prizes worth over 50,000 RMB Devkits worth over 14,000 RMB |
Two winners Prizes worth over 10,000 RMB / for each |
Three winners One XR HMD / for each |
VR App |
One winner Prizes worth over 30,000 RMB Devkits worth over 14,000 RMB |
Two winners Prizes worth over 10,000 RMB / for each |
Three winners One XR HMD / for each |
VR Education |
One winner Prizes worth over 10,000 RMB Devkits worth over 14,000 RMB |
/ | / |
VR Enterprise |
One winner Prizes worth over 20,000 RMB Devkits worth over 14,000 RMB |
One winner Prizes worth over 5,000 RMB |
/ |
AR Enterprise |
One winner Prizes worth over 20,000 RMB Devkits worth over 14,000 RMB |
One winner Prizes worth over 5,000 RMB |
/ |
Esurfing 5G XR |
One winner Esurfing-Prizes worth over 50,000 RMB |
/ | / |
* Prizes are Qualcomm-inside consumer electronics products
* Devkits are Unity product & service
* Esurfing-Prizes are provided by China Telecom
Other Supports
Winners | Contestants | |
---|---|---|
Qualcomm |
Venture Captital Intro Distribution Platform |
General Promotion |
China Telecom |
Fund Investment IP Purchase |
General Promotion |
Co-Sponsor |
Special coverage Store Banner Ad |
General Promotion |
XR Media |
Special coverage Interview Website Banner Ad |
General Promotion |
Notes: We will also provide free Chinese languge localization service for None-Chinese languge titles
Submission
Milestone 1 Submission
Date:Due by Apr 1st.
File:Video of app demo
Milestone 2 Submission
Baisc functions
Date:Due by May 1st.
File:Alpha build
Milestone 3 Submission
Full functions
Date:Due by June 1st.
File:Beta build
Milestone 4 Submission
Pre-Release
Date:Due by July 1st.
File:Final build
Selection Criteria
overall impression (40%) |
comfort level (30%) |
creativity (30%) |
|
---|---|---|---|
VR Game Track | playfulness; gameplay |
smoothness; stableness; visual effects; |
interaction; user experience |
Non-Game Track | utility; user engagement |
smoothness; stableness; visual effects; |
interaction; user experience |
Registration
Registration is Closed